![]() ![]() Also, keep in mind you have to choose the dungeons carefully depending on their rewards. I share these notes so people won't waste their time in their gameplay. To make every run in the dungeons worth it and not have an entire party killed, than recruit again, level them up, investing quite a lot of money each time, I added for each dungeon what enemies you will encounter, best party for them, synergies between the heroes for said parties, useful camping skills, number of provisions you need to take depending on the length of the dungeon, things that are good to know, curios, recommendations, and tips for defeating the bosses successfully.Įverything that I discovered and noted. well, meh.This guide just takes away a lot of the grind part, displaying the information you would otherwise discover by trial and error and to be honest you need it to avoid time sinks. TLDR - just roll with it - you'll get it eventually. You'd have much better luck just going torchless from the get-go in terms of finding a Shambler, but not so much from an efficiency standpoint in terms of the standard fights. ![]() Variable of course, and you can't always plan for an altar like you can for some good ole 'finish up and walk back and forward to try your luck', but still. ![]() I'd say I encountered a Shambler altar per every 4-5 dungeons on average in my more recent save - sometimes in quick succession, sometimes after a good few weeks, but I recall seeing plenty. There's not a whole lot to gain from regular farming except more stress or diseases (unless you're being super meta about it), except maybe trinkets or the chance to min-max whatever you have. As far as I'm concerned, by the time the dungeon is done (even if it's a short - unless super lucky with the mission), your pack should be relatively if not completely full. ![]()
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